Aethernautics Skyrim Special Edition

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SKYRIM - Special Edition #22: Summer. Skyrim Multiplayer Is Here! GTA 5 Top 5 Mods! Here are the best mods that you can use for The Elder Scrolls V: Skyrim Special Edition to customize your game on the Xbox One. Aethernautics: A Space Travel Mod.

  1. Aethernautics Skyrim Special Edition Download

Actually there is still a problem with the change in 1.2.1 beta regarding BSA/loose file overwriting:BSAs never overwrite loose files. RE: unpacking every BSA as a default:With Interesting NPCs as an example - why bother? There are no duplicates between the BSA & loose files, and in my line up, I'm only seeing one script conflict, and that's an overwrite of a vanilla script.

If I unpack it, I've just added unnecessary additional processing time (according to Tannin), and for no good reason.Be smart about what you unpack. Install the mod with the BSA intact. Use MO to show you what conflicts there are - it will display conflicts of files inside BSAs too, folks. If you find there are things that you need to change or you want to hide files contained in a BSA - then extract it. You could use BSAOpt, but even easier is just to go to MO's Assets tab in the right-hand pane, find the BSA, right click and choose Extract.However, just remember what TheBloke has explained about some further bug in 1.1.2 that need to be worked out with regards to BSA assets overwriting loose assets in the same mod.

Aethernautics

An easy way to handle it for now is to temporarily move them into their own folder in the mod's sub-directory, unpack the BSA, and then move the loose files back, overwriting as you see fit. Done!-CJ - on that sewer cover thing - could that be helped in my case by changing any distance detail settings in the.ini? I'm assuming the cover texture doesn't have an LOD (if that's even used), and there's something about it not showing up past a certain distance that I could change to stop it from switching when I'm close enough to see it. Firstly, I started modding Skyrim with Skyrim Revisted, then moved on to SR:LE and then found out about REGS and it has really improved my gaming experience. I'm having some problems, though, that I haven't been able to find or figure out any solutions for. I discovered the problem trying to fast travel to Dawnstar.

So I started going through the REGS mods, disabling and reenabling until I came close to pinpointing the problem esps. PrometheusNSUTR BDS Patch.esp; PrometheusNSUTR Falskaar Dock.esp; REGS Patch - NSutR + RRR.esp; ETaC - Complete NSutR Patch.esp. These four mods together or individually intitially caused a CTD trying to both walk in and fast travel to Dawnstar.

Now if any of the four is enabled, when I try to load a save I made just prior to entering the area, I get a load screen CTD. If someone could help me figure out how to patch this, or direct me to where I need to ask this question, I'd greatly appreciate it.

Included is my BOSS log. Thanks for any help I can get.color=rgb(0,0,0);font-family:verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;font-size:13px;background-color:rgb(247,247,247);. (.) PrometheusNSUTR BDS Patch.esp; PrometheusNSUTR Falskaar Dock.esp; REGS Patch - NSutR + RRR.esp; ETaC - Complete NSutR Patch.esp.

These four mods together or individually intitially caused a CTD trying to both walk in and fast travel to Dawnstar. Now if any of the four is enabled, when I try to load a save I made just prior to entering the area, I get a load screen CTD. (.)Dawnstar with ETaC can be pretty demanding on its own, and with the extra meshes from NSUtR (enabled by those 4 patches), it might be pushing your memory too hard. Are you using either SSME or SKSE 1.7alpha with the memory fix ini settings? If not, I can almost guarantee that is the issue and one of those will probably fix it.Edited by noobzor, 29 May 2014 - 01:34 AM.I thought you'd have Comcast/Timewarner as an ISP with a bandwidth like that, but apparently they're not the only thieves in the US.CJ - on that sewer cover thing - could that be helped in my case by changing any distance detail settings in the.ini?

I'm assuming the cover texture doesn't have an LOD (if that's even used), and there's something about it not showing up past a certain distance that I could change to stop it from switching when I'm close enough to see it.Seems a bit overkill to increase the draw distance and lower your performance for a simple sewer cover.Firstly, I started modding Skyrim with Skyrim Revisted, then moved on to SR:LE and then found out about REGS and it has really improved my gaming experience. I'm having some problems, though, that I haven't been able to find or figure out any solutions for.

I discovered the problem trying to fast travel to Dawnstar. So I started going through the REGS mods, disabling and reenabling until I came close to pinpointing the problem esps. PrometheusNSUTR BDS Patch.esp; PrometheusNSUTR Falskaar Dock.esp; REGS Patch - NSutR + RRR.esp; ETaC - Complete NSutR Patch.esp. These four mods together or individually intitially caused a CTD trying to both walk in and fast travel to Dawnstar. Now if any of the four is enabled, when I try to load a save I made just prior to entering the area, I get a load screen CTD.

If someone could help me figure out how to patch this, or direct me to where I need to ask this question, I'd greatly appreciate it. Included is my BOSS log. Thanks for any help I can get.That's kind of weird, I don't see why the BDS patch would even cause a crash in this case. Or the REGS Patch - NSutR + RRR.esp for that matter.

Aethernautics Skyrim Special Edition

Aethernautics Skyrim Special Edition Download

Are you sure you are using the latest version of that patch? Because it was updated and now only affects the Nightgate Inn. Please reinstall the REGS patches to make sure it's not that. Also, ETaC is getting updated soon, so you might want to test it again when that comes out.First, a question for CJ:Why does the guide use Aethernautics ver. 1.1 (on TES Alliance) instead of ver. 1.2 (found on the Nexus: )?

Is there something wrong with the 1.2 version?I actually had not seen that Guardly had uploaded the mod to the Nexus. The funny part is that I actually grabbed the mod's link from. That's kind of weird, I don't see why the BDS patch would even cause a crash in this case. Or the REGS Patch - NSutR + RRR.esp for that matter. Are you sure you are using the latest version of that patch?

Because it was updated and now only affects the Nightgate Inn. Please reinstall the REGS patches to make sure it's not that. Also, ETaC is getting updated soon, so you might want to test it again when that comes out.The part of this that stood out to me was the ETAC+ NSUtR patch, which could add a noticeable number of meshes to Dawnstar and could push it over the threshold for the memory loading bug, if it was already close. If any of the four patches by themselves cause this issue, then that doesn't jive with my theory.

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I thought you'd have Comcast/Timewarner as an ISP with a bandwidth like that, but apparently they're not the only thieves in the US.My ISP is a small local company that has been contracted and subsidized by the city to handle all utilities in city limits since sometime in the late 1800's.it's a weird deal (mired in dirty politics and old money), but it is crazy cheap. They just started offering higher speed services earlier this year, but I keep forgetting to look into it.Edited by noobzor, 29 May 2014 - 03:04 AM. In other news, after reading the BSA extraction thread, I decided to try out having as many things as possible inside the BSA. I went through my whole loadout and 'undid' the BSA extraction (with no small amount of effort). One thing I did not expect was how much of a performance boost I got out of it. I used to have load times of over a minute, and noticeable stuttering on loading cells.

Load times are down to seconds, and no more stuttering on cell loads. I haven't changed anything else at all with my game except for switching all the loose files back to BSA's. One thing I did not expect was how much of a performance boost I got out of it. I used to have load times of over a minute, and noticeable stuttering on loading cells.That's what Tannin has been saying.You really really really really really should let people know this.How did you do the repacking? Give ddsopt an optimised folder as input and type in 'whatever.bsa' as the output? (If all else fails there's Archive.exe in the CK, but I'd as soon not mess with that.)I'm gonna guess that since noobzor's got a slow internet connection, he probably keeps backups of all his mod install.zip/.7z/.rar archives, and just re-installed​ everything. That's likely the safest method.Edited by keithinhanoi, 29 May 2014 - 03:52 AM.